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Let's Play The Elder Scrolls V Skyrim Part 12-Dragon!

Ahhhh! All game content is recorded and edited under fair use rights for reasons of commentary and social satire. I OWN NOTHING IN THIS VIDEO ALL RIGHTS GO TO THEIR RESPECTFUL OWNERS.  NO COPYRIGHT INFRINGEMENT IS INTENDED. The Elder Scrolls V: Skyrim is an action role-playing open world video gamedeveloped by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360. Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon who is prophesied to destroy the world. Set two hundred years after Oblivion, the game takes place in the fictional province of Skyrim, upon the continent of Tamriel, and the planet of Nirn. The open world gameplay of The Elder Scrolls series returns inSkyrim; the player can explore the land at will and ignore or postpone the main quest indefinitely. Developer(s) Bethesda Game Studios Publisher(s) Bethesda Softworks Distributor(s) Bethesda Softworks (retail) Steam (online) Director(s) Todd Howard Composer(s) Jeremy Soule Series The Elder Scrolls The nonlinear gameplay traditional in The Elder Scrolls series is incorporated in Skyrim. The game may be played from a first-person perspective, viewing the game world through the eyes of their character, or from a third-person perspective, with the player character visible on the screen, and the camera able to be freely rotated. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered. Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quests, characters, and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations.  When not completing quests, the player can interact with NPCs through conversation, and they may request favors or offer the player training in skills.  In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player. Some NPCs can become companions to the player to aid in combat.  The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.  Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores. Additionally, the player's actions or statements often have an impact on their interactions with NPCs -- such as taking sides in the Civil War or fighting dragons. When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player.  The inclusion of Dragons in Skyrim affords a major influence on both story and gameplay. 1. "Dragonborn"   Jeremy Soule 3:58 2. "Awake"   Jeremy Soule 1:35 3. "From Past to Present"   Jeremy Soule 5:06 4. "Unbroken Road"   Jeremy Soule 6:26 5. "Ancient Stones"   Jeremy Soule 4:48 6. "The City Gates"   Jeremy Soule 3:48 7. "Silent Footsteps"   Jeremy Soule 2:53 8. "Dragonsreach"   Jeremy Soule 2:23 9. "Tooth and Claw"   Jeremy Soule 1:51 10. "Under An Ancient Sun"   Jeremy Soule 3:44 11. "Death Or Sovngarde"   Jeremy Soule 3:02 12. "Masser"   Jeremy Soule 6:06 13. "Distant Horizons"   Jeremy Soule 3:55 14. "Dawn"   Jeremy Soule 4:00 15. "The Jerall Mountains"   Jeremy Soule 3:22 16. "Steel on Steel"   Jeremy Soule 1:45 17. "Secunda"   Jeremy Soule 2:05 18. "Imperial Throne"   Jeremy Soule 2:23 1. "Frostfall"   Jeremy Soule 3:28 2. "Night Without Stars"   Jeremy Soule 0:43 3. "Into Darkness"   Jeremy Soule 2:55 4. "Kyne's Peace"   Jeremy Soule 3:52 5. "Unbound"   Jeremy Soule 1:35 6. "Far Horizons"   Jeremy Soule 5:33 7. "A Winter's Tale"   Jeremy Soule 3:22 8. "The Bannered Mare"   Jeremy Soule 2:30 9. "The Streets of Whiterun"   Jeremy Soule 4:07 10. "One They Fear"   Jeremy Soule 3:16 11. "The White River"   Jeremy Soule 3:31 12. "Silence Unbroken"   Jeremy Soule 2:24 13. "Standing Stones"   Jeremy Soule 6:39 14. "Beneath the Ice"   Jeremy Soule 4:16 15. "Tundra"   Jeremy Soule 3:52 16. "Journey's End"   Jeremy Soule 4:10

Иконка канала Игры и улыбки
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2 года назад
12+
16 просмотров
2 года назад

Ahhhh! All game content is recorded and edited under fair use rights for reasons of commentary and social satire. I OWN NOTHING IN THIS VIDEO ALL RIGHTS GO TO THEIR RESPECTFUL OWNERS.  NO COPYRIGHT INFRINGEMENT IS INTENDED. The Elder Scrolls V: Skyrim is an action role-playing open world video gamedeveloped by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360. Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon who is prophesied to destroy the world. Set two hundred years after Oblivion, the game takes place in the fictional province of Skyrim, upon the continent of Tamriel, and the planet of Nirn. The open world gameplay of The Elder Scrolls series returns inSkyrim; the player can explore the land at will and ignore or postpone the main quest indefinitely. Developer(s) Bethesda Game Studios Publisher(s) Bethesda Softworks Distributor(s) Bethesda Softworks (retail) Steam (online) Director(s) Todd Howard Composer(s) Jeremy Soule Series The Elder Scrolls The nonlinear gameplay traditional in The Elder Scrolls series is incorporated in Skyrim. The game may be played from a first-person perspective, viewing the game world through the eyes of their character, or from a third-person perspective, with the player character visible on the screen, and the camera able to be freely rotated. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered. Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quests, characters, and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations.  When not completing quests, the player can interact with NPCs through conversation, and they may request favors or offer the player training in skills.  In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player. Some NPCs can become companions to the player to aid in combat.  The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.  Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores. Additionally, the player's actions or statements often have an impact on their interactions with NPCs -- such as taking sides in the Civil War or fighting dragons. When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player.  The inclusion of Dragons in Skyrim affords a major influence on both story and gameplay. 1. "Dragonborn"   Jeremy Soule 3:58 2. "Awake"   Jeremy Soule 1:35 3. "From Past to Present"   Jeremy Soule 5:06 4. "Unbroken Road"   Jeremy Soule 6:26 5. "Ancient Stones"   Jeremy Soule 4:48 6. "The City Gates"   Jeremy Soule 3:48 7. "Silent Footsteps"   Jeremy Soule 2:53 8. "Dragonsreach"   Jeremy Soule 2:23 9. "Tooth and Claw"   Jeremy Soule 1:51 10. "Under An Ancient Sun"   Jeremy Soule 3:44 11. "Death Or Sovngarde"   Jeremy Soule 3:02 12. "Masser"   Jeremy Soule 6:06 13. "Distant Horizons"   Jeremy Soule 3:55 14. "Dawn"   Jeremy Soule 4:00 15. "The Jerall Mountains"   Jeremy Soule 3:22 16. "Steel on Steel"   Jeremy Soule 1:45 17. "Secunda"   Jeremy Soule 2:05 18. "Imperial Throne"   Jeremy Soule 2:23 1. "Frostfall"   Jeremy Soule 3:28 2. "Night Without Stars"   Jeremy Soule 0:43 3. "Into Darkness"   Jeremy Soule 2:55 4. "Kyne's Peace"   Jeremy Soule 3:52 5. "Unbound"   Jeremy Soule 1:35 6. "Far Horizons"   Jeremy Soule 5:33 7. "A Winter's Tale"   Jeremy Soule 3:22 8. "The Bannered Mare"   Jeremy Soule 2:30 9. "The Streets of Whiterun"   Jeremy Soule 4:07 10. "One They Fear"   Jeremy Soule 3:16 11. "The White River"   Jeremy Soule 3:31 12. "Silence Unbroken"   Jeremy Soule 2:24 13. "Standing Stones"   Jeremy Soule 6:39 14. "Beneath the Ice"   Jeremy Soule 4:16 15. "Tundra"   Jeremy Soule 3:52 16. "Journey's End"   Jeremy Soule 4:10

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